What we do
We take an idea from first question to working software. The work falls into three areas.
Agentic interfaces
An agent can plan, call tools and make changes. The interface decides whether a person can follow along. We design the views for reviewing the next action, reading what changed, and stepping in.
- Review and approval flows
- Activity and history views
- Controls for pausing, undoing and handing back
Games
We make games where the world answers what the player does. We design the rules, the interface and the feedback, and we build the result.
- Interaction and feedback design
- Game interfaces and menus
- Prototypes playable in the browser
Workflows
A workflow is a task broken into steps that an agent and a person share. We map the steps, decide where a person must confirm, and build the tool.
- Task mapping and step design
- Confirmation and review points
- Internal tools for teams
How we work
Ask
We start with a written question about the problem and who it is for.
Design
We draw the screens and states, including empty, loading and error.
Build
We build in code with native controls, keyboard support and tested accessibility.
Hand over
You receive working software, its source and notes on how it was made.